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Herbalistic

 

The first project for my game programming class.

 

The assignment was an asteroid type game. I finished early so I turned it into a two player game, with paddles on each side of the screen. One of the sprites provided in an in-class example was a tree, so I changed my theme to make my game unique.

 

Throwing axes as bullets, players slaughtered trees before the trees could escape off screen. Each player was limited to three axes on the screen at one time, and both players shared a total of ten lives. Axe throws were limited to only shoot halfway across the screen, and were removed from memory after a few seconds. 

 

Screenshots of herbalistic are shown below.

BattleBoats and MinesCraft

 

The first 3D project for my game programming class.

 

The assignment was an FPS type game. I made two versions of the game; an ocean faring one and a space flight one. Using vectors to add force to the explosions, allowing the minefield to gradually change overtime. MinesCraft is capable of moving freely in 3D space, while BattleBoats is restricted to moving along the waters surface.

 

Shooting rockets or charging up a shot to increase the rockets speed, players navigate a radomly generated minefield to destroy targets. The inspector allows the number of mines and targets to be changed to a desired amount as well as the players HP, for running into mines damages the player.

 

Screenshots are shown below.

Angry Tanks

 

The second 3D project for my game programming class.

 

The assignment was called Angry Tanks so I made it a parody of Angry Birds. The player shoots tanks out of a slingshot in an arch at birds. You can use either the front view or side view to aim. When the birds are hit, they explode into a bunch of UAT logos. There are three levels, with the third one having a hidden level that allows you to move about FPS style and shoot cows out of the slingshot at birds.

 

Screenshots are shown below.

PROJECTS

If you would like to demo anything, or would like to view any code, please go to the contact page and email me for the .zip or use the Google Drive link!:
 https://drive.google.com/folderview?id=0B3fe_4Bx0MnoNEgwdTl2ZlZDek0&usp=sharing

Gears of Board

 

The third 3D project for my game programming class.

 

The idea was originally a board game creation I did in a group for another class. Where aliens are captured by Templars and have to escape by finding gears. With the assignment being a sneak escape called Metal Sphere Solid, I had the alien hidden underneath a cardboard box.

 

I made a tutorial level on top of the original level to introduce the gameplay. Because of the time crunch of class, this project did not get as complex as I would've like it. My future goals for this game are to include a dice battle system to allow the aliens to fight the Templars once they are caught. I would also like to add more increasingly difficult levels.

 

*Objects and animations I created using blender with the exception of the box, stairs, and characters from opengameart.org

 

Screenshots are shown below.

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