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EXP

Professional info​

Technical Artist with Programming experience.

More focused towards Special Effects and Shaders.

A quick and avid learner who works with efficiency.

The ability to bolster a team through leadership and example.

Projects and Work Experience
Education
Computer Technician in the United States Navy September 2008 - September 2014

 

  • Troubleshot and repaired the computers for both radar and missile systems

  • Trained and supervised 5 others in the workings of said systems

Project Morpheus September 2017 - December 2017

 

  • Modified shaders to create custom effects in game

  • Used Unity's particle system with After Effects and 3DS Max to create special effects

Project UAT Tanks September 2016 - December 2016

 

  • Weighted list to control loot drop chance

  • Procedurally generated map

  • Finite state machines to create four types of AI

Skills

C++

C#

UNITY

PHOTOSHOP

AFTER EFFECTS

BLENDER

3DS MAX

MAYA

UNREAL ENGINE 4

 

Degrees in Programming and Art at the University of Advancing Technology  (Expected grad. date 2018)

 

  • Bachelors of Computer Science majoring in Game Programming

  • Familiar with Linear Algebra and Data Structures

  • Bachelors of Art majoring in Game Art and Animation

  • Familiar with After Effects and Substance Painter

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