EXP
Professional info
Technical Artist with Programming experience.
More focused towards Special Effects and Shaders.
A quick and avid learner who works with efficiency.
The ability to bolster a team through leadership and example.
Projects and Work Experience
Education
Computer Technician in the United States Navy September 2008 - September 2014
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Troubleshot and repaired the computers for both radar and missile systems
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Trained and supervised 5 others in the workings of said systems
Project Morpheus September 2017 - December 2017
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Modified shaders to create custom effects in game
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Used Unity's particle system with After Effects and 3DS Max to create special effects
Project UAT Tanks September 2016 - December 2016
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Weighted list to control loot drop chance
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Procedurally generated map
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Finite state machines to create four types of AI
Skills
C++
C#
UNITY
PHOTOSHOP
AFTER EFFECTS
BLENDER
3DS MAX
MAYA
UNREAL ENGINE 4
Degrees in Programming and Art at the University of Advancing Technology (Expected grad. date 2018)
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Bachelors of Computer Science majoring in Game Programming
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Familiar with Linear Algebra and Data Structures
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Bachelors of Art majoring in Game Art and Animation
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Familiar with After Effects and Substance Painter